MM stops with less then 40% usage

Hello everyone,

I’ve been testing my MM for a few days now. Everything works so far, but the module keeps stopping. I have tested two similar patches, in 1.6.2 and 2.0 10-2. In firmware 2.0 the module stops much faster. Is this due to the plugins or is there already too much load on the module or what causes it to stop?


Meta2a.vcv (24.7 KB)
Meta2b.vcv (23.7 KB)

Greetings Okami

Is there a message when the module “stops”? Like, does it say something about CPU load > 99%?
Or what exactly is happening when it “stops”?

Yes, there is a message and always the same. Audio stopped: patch load >99% . During the performance the usage is about 39% for around 10s

Ok thanks. I’ll test those patches out tomorrow and see what’s happening

Hi Dann,

after all my testing. I came up with the Morpheus module. As soon as this is in the patch, mm stops after approx. 10s. With the current patch it runs cleanly…

OK, I tested it here and I see that every so often the Morpheus consumes a lot of CPU. I looked through the code, but didn’t see anything obvious…

But since it’s infrequent, setting the block size to 128 or larger seemed to fix it.

Also, the latest firmware I just posted (v1.6.4) includes a feature where you can allow momentary CPU glitches without having the audio stop.

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