First, up, we now have Battalion running on the 4ms MetaModule! If you’re not familiar with the MM, it’s a powerful Eurorack module that is capable of running patches exported from VCV Rack, or patches built directly on the interface. We have the whole Battalion VCV module suite running here. I’ve sent the plugin over to Dan at 4ms, so it should be available from the 4ms portal soon. In the meantime, if you have a MetaModule and want to dive in sooner, have at it! Dropbox
Yeah, I’m sure. UA, the creator of Batallion, does indeed also make VCV plugins.
“The most exciting addition to the VCV platform is our Battalion drum synth, which was released as the main synth voice and 4 effects, which you can use to build complex patches with even more flexibility than the original plugin.”
Huzzah! So happy to wake up and see this thread. Yes, the VCV plugin was sent in two weeks ago. I was expecting it to be out before the MM version, but I didn’t want to keep y’all waiting. Once I’m done dealing with some other pressing tasks, I’d like to circle back and figure out which operations are causing the higher MM CPU usage. Let me know if you run into any other oddities. I didn’t have quite as much QA time on the MM as I’d like since the BattleFX release set fire to my inbox.
@Holofonze Yep! Dan has the MM build so hopefully it will be on the portal soon. In the meantime, the plugin is still available at the Dropbox link in the first post.
@trinita I would recommend adding this to your patches:
Connect an output from there to multiple modules, then use the SHIFT control to send an offset to those CV inputs. That way you can send the same offset to multiple modules at the same time. As a bonus, you can then add CV to the input of the SISM channel to add, say, an LFO instead of just static offsets to all of the listener modules.