Rez Chord: cascading and slewed pitches form a filtered chord

I was inspired by this protoype called Quord and video: https://www.youtube.com/watch?v=cl38dhdrjkY

Took a couple of iterations to get CPU at a good level, but I’ve been having a lot of fun with this patch. It uses 4 saw voices, summed into a resonant filter. The saws recieve pitch information from a cascading series of voltages. With red metamodule knob at noon, they are all independently tuned, but past noon the pitch of each (controlled by yellow, blue, pink) will influence sucessive voices to the right. The pitch information is quantized, but slewed (small brown knob). Filter cutoff and resonance are mapped to the remaining big knobs.

I like it because you can get some really interesting chord variants, and the quantiser kicks in at slightly irregular knob intervals giving it a more organic feel to me (especially with a little slew). Reminds me a bit of some of the sounds on Crush by Floating Points.

rez_chord.vcv (3.1 KB)
rez_chord.yml (10.3 KB)

Let me know what you think!

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