Polyphony Features

Hi :slight_smile: currently loving the MM. My request centres around MIDI Poly workflow.

As far as I understand, you create a number of oscillators (up to 8) and then assign a polychain number to each of the 8 oscillators (which might also have a VCA/ENV associated with it to shape the volume).

This is powerful, and letā€™s you vary things voice to voice - but it takes a long time to set each oscillator module up the way you want it, so could we get a ā€œclone this moduleā€ feature? Where the currently selected module is duplicated, with itā€™s exact settings?

This would make setting up Poly patches much quicker. And if this is exists and Iā€™ve missed it, my apologies!

Yes, you get a thick patch cable in VCV for poly voices. I am not sure how we can do this for MM - is there a distinct lack of hardware capability to follow suit?

To use a signal path per voice seems okay but how do you distribute the voices?

Iā€™m actually happy with how MM handles polyphony, in that you have up to 8 allocated midi notes and can go wild with them :slight_smile:

Iā€™d just like to clone a moduleā€™s settings so I didnā€™t have to set up 4 Braids the same haha.

MM should use the poly cables features built into vcv. Itā€™s an important and useful feature of vcv.

Ofc, it will lead to higher cpu usage by users , but this is something users should manage - not an architectural imposition.
Allows users to use their judgment / experience.

Back at start of June, ā€œ4mspedalsā€ on ModWiggler did say they were working on this ā€¦

We are working on supporting polyphonic cables, that is, using a single cable to transfer multiple signals: the goal is to have that working just like it does in VCV (split, merge, polyphonic jack and cables, etc).

https://www.modwiggler.com/forum/viewtopic.php?p=4180932&hilit=polyphony#p4180932

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I understand - but even if thatā€™s implemented, a ā€œclone module with itā€™s exact settingsā€ would be useful, so you could set up slightly different voices.

That could be useful yes, not sure how it would work if the module being duplicated had mapped knobs, MIDI or cables ?

Preparing MM patches in VCVRack, you can quick duplicate multiple modules at once, then deal with re-mapping knobs and cables etc.

Iā€™d be happy if the jacks and assigned knobs werenā€™t copiedā€¦i can redo those - Iā€™d just like the basic module, with itā€™s knobs in the exact position, duplicated.

I also donā€™t want to use VCV, I would like to do my building all on the module :slight_smile:

Thereā€™s already a feature request to duplicate a module with the knob assignments. Maybe there could be an option to ignore those when duplicating?

I think for more ā€˜advancedā€™ editing its reasonable to use vcv (desktop)ā€¦ duplicating functionality that exists in desktop is a bit overkill on the module given its UI (basically one encoder+ button).

vcv desktop has lots of workflow features (e.g. selections) thatā€™ll never realistically be possible on the module itself.

however, polyphonic cables are the opposite, these help in small patches, they help build quick patches on module AND they also a feature of the desktop that need to be transferred.

overall, I think its important to try to keep the balance rightā€¦ what should be done ā€˜on moduleā€™ and what we use the power of the desktop (keyboard/mouse/bigger screen for)

I think that you could hover over a module, hold down the knob and it could pop up with ā€œcopy with assignā€ and ā€œcopy withoutā€ - then you select one, and bam, it is replicated.

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