Plugin updates - 2025-11-03

The official plugins have some changes released today:

New Plugin

4ms ProducerPack v2.0.0 (we’ll have a video going through these modules once the VCV library version is available)

Brand name/alias fixes

StellareModular-TuringMachine-v2.0.1: added a brand alias so it will be auto-loaded for patches created in VCV
NANOModules-v2.0.9: fixed “Nano” => “NANO” preventing the auto-loader from finding the plugin.

Updates

SickoCV-v0.22
Moffenzeef-v2.0.8
MADZINE-v2.3.1

Not sure if we need a more automatic way to report this, but for now I’ll just manually put changes to the official plugin downloads here in Announcements

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Brief overview for producer pack:

I wanted to make a bunch of stereo utilities optimized for MM that I thought would be really useful to people at the more macro and “program level” meant to process whole mixes and stereo stems and stuff. There’s a few other cool things in there.

The user manual with in depth explanations for each module can be found here:
Producer Pack Manual

70sComp - Stereo Optical Compressor

A vintage-style stereo compressor/limiter modeled after optical compressors such as the LA-2A.

70sEQ - Stereo EQ

A classic analog-style 3-band stereo equalizer modeled after the Neve 1073.

AuxSends - Send/Return Mixer

Three stereo auxiliary send/return pairs with pre/post fader selection and CV control.

Bitcrusher - Stereo Bitcrush & Sample Rate Reduction

A stereo bitcrusher effect with sample rate reduction, bit depth control, selectable filter, and volume adjustment.

Boost - Stereo Gain

A stereo audio booster with adjustable gain range and output volume control.

Decay - Envelope Generator + VCA

A decay envelope generator with CV control, and built in VCA for modulating the amplitude of incoming audio.

DJFilter - Stereo Lowpass/Highpass combo filter

A stereo multimode filter based on the filter from Pioneer DJ mixers. The filter has adjustable cutoff, resonance, and selectable slope. The filter sweeps continuously from lowpass to highpass with bypass in the middle (no filtering).

DrumBus – 8 channel mono mixer with pan, mute, and master volume

Use this mixer as a submix for drum modules or any mono signals that you wish to convert to a stereo bus.

Spatializer – Stereo Delay-Based Width and Mid/Side Processor

Spatializer is a stereo audio processor that applies short delay-based widening and mid/side blending to incoming signals. It features internal delay buffers, width control, and flexible CV modulation. Designed for insert-style use with send/return capabilities.

A signal is sent to two delay lines of equal time to both left and right channels. The right channel is flipped 180 degrees out of phase. The original mono signal is considered the “mid” and is blended with these two delayed signals.

StereoWidth – Width and Pan Processor

Mono > stereo > differential with pan pot after wards.

StereoCrossfader – Stereo Crossfader with Shape Control

Smoothly blends between two stereo input pairs (A and B) and lets you adjust the curve of the crossfade for different mixing feels and weight. A logarithmic curve has a lower degree of change over a wider field and has a faster change closer to the center point of the fade.

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amazing TY!!! can’t wait to try these.. there’s so much awesome going on w mm atm!!

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Yeah wow this will be great to have in my rack!

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Wowza. If this keeps up, might be worth getting a second MM :smiley:

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Yes yes yes yes yes
This looks amazing
Totally justifies a second MetaModule :sweat_smile:
Thank you.

(Any chance of having a 4 and 8 channel version of the AuxSends? :blush:)

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For which part? The number of sends/returns or the input channels?

I thought input channels - so it becomes a full mixer with 4 or 8 stereo input channels and 3 stereo aux sends and returns

2 freely assignable output busses (a’la XCelon) would make it the ultimate MM mixer

For a little context - I built the above mixer from low level components in MM and it takes a lot of CPU. Looking at the optimisation of the other modules in this pack, I think this would save a lot of processing power to have them combined into one module.

Anyways, thank you for this unexpected surprise, brilliant modules!!

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One thing people don’t realize is that beyond normal optimization tactics, MetaModule adds 1% for every patch cable in use, outside of what the module is actually doing. This is why large mixers start to stack up CPU usage really quickly. One of the easiest ways to mitigate this, if you’re working on your own project, is to only have the jacks active only when patched.

As far as making a larger version of Aux Sends, it’s something worth considering, but I’m not sure that’s something we’re going to work on at this time. Thanks for the input!

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Just a technical correction: each patch cable does add some CPU load, but it’s not as simple as a fixed 1% per cable. Modules are run in parallel on two cores and cables that stay on the same core are more efficient than cables that cross cores. Also, the relative load of each core means sometimes adding a cable might not add any load, while other times you might see the load bump up by a percent. Finally, individual modules themselves can detect if a cable is patched and often modules will perform differently depending on how many inputs or outputs are patched.

Anyways, the tldr; is “it’s complicated”

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Very excited for the Producer Pack - the Drum Bus and Aux Sends are both things I’m very interested to try out (as well as some of the Stereo stuff I saw demo-ed a while back at the Portland Synth Library).

One thing I noticed - the position indicators on the small knobs on the Drum Bus and some other modules are very hard to read on the metamodule screen. These seem to be less prominent than the indicators on similar small knobs for the other 4ms modules in the 4ms and the xOx Drums collection. It makes it tricky to set the level and pan positions on the Drum Bus without diving into individual knob settings - it would be great if those knobs were more easily read on the screen so we can take advantage of the push-to-turn knob shortcut when setting levels. It’s a big time saver to press-to-turn set a level then turn to advance to the next level and repeat - big time saver that lets you quickly set levels/pans for several channels in a mixer without ever taking your hand off the knob (even easier if you set the module into full screen mode).

Great stuff. Really excited about AuxSends. Had a play with the stereo bit crusher - it sound awesome. Love how the sample rate knob is scaled, and that you get this more classic sp12 like sample rate reduction before going into more extreme ringing effect at the last portion of the knob.

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Thanks! The knob set view alleviates this problem - you could just assigned each group of params to a seperate page. There’s a quick view in knob set mode for push > turn that lets you quickly flip through the pages. Here’s a template I made that splits volume pan and mute on their own knob sets.

Drum Bus Template.vcv (1.1 KB)
Drum Bus Template.yml (5.8 KB)

The concept was lifted from this design, but I changed the ranges of all of the values to be much wider than the AIRA does, including a much higher sample rate and cutoff frequency for the filter. The filter slope is also different:

https://www.roland.com/global/products/bitrazer/

Knob sets are definitely an option, particularly for settings you plan to change frequently, but it is very convenient to be able to set an individual virtual knob value immediately using push to turn via the panel UI without needing to either menu dive to the specific parameter or take the effort to map the knob to a panel knob. I could see myself wanting to quickly iterate through setting the pan volumes of voices in a drum kit as a one-off set and forget exercise - which becomes more time consuming if I need to map knob sets or individually pull up the value for each knob through the menu. I get that it’s just icing on the cake though - just something I noticed as the first thing I tried to do when I loaded the Drum Bus.

Is there a reason the indicators on the small knobs on this collection of modules can’t be drawn as prominently as they are on other 4MS modules with similarly sized knobs?

Yeah, I think we could make the knobs move visible.

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