I have a patch that works perfectly on version 2.0-dev12.14, but after updating to the official v2.0, I’m experiencing a complete system freeze.
The issue occurs specifically when a running clock signal is connected to Gate Input 1. The patch initially runs as expected, but soon after the clock is connected, the entire system freezes.
I’ve attached the YML file for reference. To reproduce the issue, please run it at a sample rate of 32,000 and a block size of 128, as higher settings lead to CPU overload on my system.
I don’t know about the Extratone:Darwinism plugin, so I can’t fully load the patch. But the modules that do load run at around 52% for me when I patch a clock into Gate In 1 (@32k/128bs)
Did you update the plugins as well? Plugins that work with v2.0-dev12 will not work with v2.0.0 firmware. They may load without an error but will crash when used.
Hi Dan,
Thanks for the clarification—you’re absolutely right. I had mixed it up: I thought the Darwin module was part of the Seaside Modular collection, but it’s actually from Extratone.
I’ve just recompiled it with the current SDK, and it’s working perfectly now.
Interesting how the incompatible dev version was still able to run for a few seconds before freezing.
Also, big thanks for the new version milestone—really impressive improvements across the board. I appreciate all the hard work that went into it!
Yeah, that was one of the things I essentially painted myself into a corner with. The next time we have a major release, I’ll do it differently and the firmware will reject dev plugins if they’re not compatible.