Well, technically, yes, but there’s tons of memory so it’s not an issue you need to worry about.
If it helps, think of it this way: Every module belongs to a plugin. But some of the plugins happen to be “built-in”. Plugins and “built-in” plugins function the same, there’s not anything you need to think about – just use the autoloader and everything will be ready to go when you turn it on.
According to the notes in the thread where that patch was posted:
This is saying that the patch runs at 48kHz with 512 block-size, but if you want to use all 6 inputs then you need to run it at 32kHz with 512 block-size. I just tried it and I would recommend running it at 32kHz, for sure. I had good results at a block-size of 64, so you might not even need to change that up to 512.
To change the sample rate (48kHz vs 32kHz, etc), go to the main menu, then go to Settings > Prefs. Change the Sample Rate down to 32000. Then make sure to click “Apply” at the very bottom. Then you can go back to the patch and play it (if it doesn’t start playing automatically).
Here’s a thread where sample rate and block size was discussed: