I noticed this just now in my experiments porting to MM.
When in patch view the LED does not have a glow, which sometimes makes it hard to discern. However when selecting the module and going into its config it does have a glow.
Is this done deliberately or is it just missing from the patch view?
Yeah this was intentional. The halo around the light cost a lot of cpu to draw, so it makes scrolling and navigating in patch view slow if there are a lot of lights. The other issue is that each module has its own frame buffer that it’s drawn in. When a light is at the edge of a module, the halo is clipped to the module edge and looks bad. We probably could calculate some faster halo algorithm but I’ve just considered it a low priority
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Yeah makes sense. I was mainly surprised that the config view did have a halo and then kind of missed it in the patch view 