Impromptu modules

Is anyone working on these modules for porting?

Yes, I am! Many of them work well, including Clocked, but a few with the keyboards I started refactoring a bit to make them more friendly to the MM interface.

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Brilliant, all those Omri Cohen videos being rewatched :grinning_face:

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great news - love the impromptu

awesome! can’t wait!

great news, those modules are beasts!

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Has any progress been made on this? I really would love to use foundry for acid basslines. :grin:

Status update:
I have all the modules that make sense ported, including Foundry. I haven’t done any tests besides basic patching.

But the issue is mainly the keyboard graphic and other click-able objects that don’t show up. Nor can you “click” on the keys or any objects. Several of the modules use the keyboard so I need to modify it so that the keys are actually buttons.

Basically they seem to work as “play only” (e.g. you make a patch in VCV), but inputting new notes with the keyboard doesn’t work on the MM, and graphically they need cleanup.

I have a few plugin projects on the back burner, including this. I’ll make some time to finish them up.

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Here’s where the porting is at:

It might work as “play only” if you don’t mind not seeing half the graphics.

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You are a legend man. Idk how you do it

Here’s a more full-featured Impromptu plugin:

The encoders on some of the modules won’t work, and neither will the pads on the CV-Pad module unless you use a development firmware (here). But I did port the keyboards, including figuring out a way to get ProbKey’s probability/velocity (originally the mouse click Y position) to work without too much fuss.

Have at it! Please let me know any issues you run into.

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epic, ty dan! looking forward to trying these out (hopefully) soon

Found some issues with the lights on Adaptive Quantizer and the Probability button on the WriteSeq64.
Updated version:

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Finally released this in the official plugin pack!

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