Is anyone working on these modules for porting?
Yes, I am! Many of them work well, including Clocked, but a few with the keyboards I started refactoring a bit to make them more friendly to the MM interface.
Brilliant, all those Omri Cohen videos being rewatched ![]()
great news - love the impromptu
awesome! can’t wait!
great news, those modules are beasts!
Has any progress been made on this? I really would love to use foundry for acid basslines. ![]()
Status update:
I have all the modules that make sense ported, including Foundry. I haven’t done any tests besides basic patching.
But the issue is mainly the keyboard graphic and other click-able objects that don’t show up. Nor can you “click” on the keys or any objects. Several of the modules use the keyboard so I need to modify it so that the keys are actually buttons.
Basically they seem to work as “play only” (e.g. you make a patch in VCV), but inputting new notes with the keyboard doesn’t work on the MM, and graphically they need cleanup.
I have a few plugin projects on the back burner, including this. I’ll make some time to finish them up.
Here’s where the porting is at:
It might work as “play only” if you don’t mind not seeing half the graphics.
You are a legend man. Idk how you do it
Here’s a more full-featured Impromptu plugin:
The encoders on some of the modules won’t work, and neither will the pads on the CV-Pad module unless you use a development firmware (here). But I did port the keyboards, including figuring out a way to get ProbKey’s probability/velocity (originally the mouse click Y position) to work without too much fuss.
Have at it! Please let me know any issues you run into.
epic, ty dan! looking forward to trying these out (hopefully) soon
Found some issues with the lights on Adaptive Quantizer and the Probability button on the WriteSeq64.
Updated version:
Finally released this in the official plugin pack!