Failsafes - Instead of crashing entire patch just disconnect this or that

So “just write some code, 4head” lol but yeah if possible write some code that detects any cpu overload happening, when it is about to happen, and either
figure out what’s causing it, so new action (increasing CV to audio rate into x-jack) then disable that entire epathway instantly before the overload has a chance to happen. So a software overload detection function that does nothing until CPU increases beyond some velocity.

Right now, you simply allow any and all CPU usage situations and just patch dies when it overloads if it does. we need failsafes… that’s all.