potentially useful for building up long textures, drones, or whatever. knob A controls the volume of input 1/2. knob w is input 3/4 volume, knob V vol 5/6 inputs. knobs B & C send audio from those inputs into loopers 1 and 2. knobs D E control the volume/feedback of the loopers. knob F is a volume stage that runs into the galactic reverb. weirdly that reverb has a clipping inside in the mm (i dont notice it in vcv on the laptop) so the F knob can help control that a bit. knobs z-x control the galactic reverb.
this runs about 80% at 48/512 on the mm. this is the 2nd patch i created. its definitely not as cpu efficient as it could be: i had to use the bog CVD, since i created this before the DLD’s B output was fixed. i will probably overhaul this thing at some point to use the DLD instead which will free up some module. the patch currently uses 31 modules so sadly not room for much more fun in there (hopefully the module limit can be lifted!).
the .vcv could be edited to turn this into 4 mono loops if you wanted. also if you want to change the timing on the loops, best to do that within the .vcv or direct on the mm, but not while you are running the patch. for whatever reasons, the bog cvd causes cpu spikes when you turn the time knobs, which can annoyingly shut off the sound.
one interesting thing i found while messing with this patch, is to adjust the time of one of the cvd modules on either left or right channel of the loopers. the left channel then gets out of sync with the right one and after a while you end up with some potentially really interesting stereo looping.
example usage (btw this looper is running on the left mm):
in that example vid i am sending a stereo sampler into inputs 1/2, my 2nd mm (on right) into inputs 3/4, and a turntable into 5/6. note in the video knobs u-w control vol for inputs 1-6 (ive since updated the patch a bit). also that ±40 db on the airwindows purest gain module really helped boost up line level stereo devices within the mm.
Nice It looks like the YT video is private? This Galactic Reverb is pretty good. Is this module using less CPU then the Plateau? I still want to build a nice Tape echo patch like magneto…
huh that’s really weird, the video is definitely set to public. i wonder if there’s some kind of regional issue
according to dan’s cpu sheet, galactic uses around 20% whereas plateaux shows as 57% cpu use. airwindows kcathedral3 also clocks in around 20% and sounds pretty decent as well!
i really wanted to try and push the mm modules count here. so this is a variant of the original patch above, that adds in a 3rd loop section. runs a cool 90% cpu at 48/512. im finding 90% is a good sweet spot max. although i have some patches that run at 90-95%, they tend to crap out after a while.
the patch uses 46 modules (via latest firmware 1.4.4). and i can’t tell the difference when this patch is run at 32khz, so you could even make 32hz version with even more effects modules in there. example: add a lowpass filter or subtle noise in between the cvds to make the loops spice up over time? note: all 3 loop sections are off time by 1 second (i.e loop section 1 = 50second, loopsec2=49s, loopsec3=48s) so after a while the loops end up aleatoric with one another. this version uses only inputs 1&2 and outputs 1&2.
U - inputs 1&2 -40db → +40db (gets loud! i.e. good for line: ios devices/laptop)
A,C,E, - feeds input signal into the loopers 1,2,3 respectively
B,D,F - controls feedback+out volume of loopers
X - mix vol for sum of all 3 loopers (this mix feeds into the reverb)
Y - freeverb size
Z - freeverb wet
knob set 2 = you can adjust the times of the delay modules for loopers 1&2, however you will get cpu overload when doing this (the patch will work fine again after you hit the play button again) so if you have to adjust those, i recommend do it before really starting to use the patch not during a performance.
the following ‘preset’ variation has the right channel of each looper time shifted a little by .2-3 seconds. so after a while you will get crazy and often interesting wide offsets between the right and left channels. works great with drones and ambient: