Here’s the Drum Glitch Effect patch we posted on social media this week!
https://www.youtube.com/watch?v=apwvrIwkL4k
External audio path:
-Plug in an audio drum loop into Audio 1 Input on MetaModule.
-Audio output from the effect is on Audio 1 output on MetaModule.
Internal CV Path:
-The audio goes through a comparator which generates a master clock pulse for the patch.
-The rise time, fall time, and threshold allow you to dial in the audio to generate a relatively clean gate signal.
-The gate signal is then multiplied by a clock multiplier.
-This master clock drives two random voltages and a sequential switch.
-The random voltages modulate the second delay line (stutter repeat) and the reverb module
Internal audio path:
-The audio input is connected to a resonant filter, two delay lines, and a reverb.
-The dry signal and the output of each effect is routed to a sequential switch.
-The sequential switch selects an effect (or the dry audio) based on the master clock
Metamodule knob mappings:
A - Comparator rise time
B - Comparator fall time
C - Comparator Threshold
D - Sequential switch sequence length
E - Sequential switch sequence direction
F - Sequential switch address (when in last mode)
Knobs A-C are more utility based whereas D-F are your performance controls. Playing with the sequence length and direction allows you to get different results, especially when set to random.
Drum Glitch Effect.vcv (3.4 KB)
Drum Glitch Effect.yml (10.3 KB)