DFAM Sequencer Mangler

A question from constantG about creating something similar to the DFAM Think in the General area piqued my interest and so, the result is the attached patch. I’ve also uploaded this to the Patch Storage Meta Module page.

This basically allows you to step through the DFAM sequencer in custom step order, similar to the DFAM thing. Has 2 built-in clocks and 2 external clock inputs, which can be used in any combo but will probably get out of control with too many or too fast.

An example of how it works is the loaded settings, which will cause the DFAM to run in reverse when the number of pulses is set to seven. What’s happening is the burst of pulses run though the steps so fast they can’t sound out until the last pulse. Other pulse number settings will skip different numbers of steps.

This does glitch occasionally by repeating a step, not sure why, but I suspect there’s extra pulses being generated by the Burst generator from the internal clock. Unfortunately, none of the available generators worked as well or in the same manner.

Mapped controls:
A – Gnome 1 BPM
B – Gnome 2 BPM
C – Burst Generator Pulses CV attenuator
D – Burst Generator number of Pulses
E – Burst Generator Probability CV attenuator
F – Burst Generator Probability
u – Gnome 1 Run button
v – Gnome 2 Run button

Inputs:
Gate In 1 – External Clock 1
Gate In 2 – External Clock 2
1 – Burst Generator Pulses CV
2 – Burst Generator Probability CV

Outputs:
1 – DFAM Sequence, goes to DFAM ADV/CLOCK

DFAM Sequencer Mangler.vcv (2.0 KB)
DFAM Sequencer Mangler.yml (4.3 KB)

That’s awesome thanks :slight_smile:

I was messing around with Pams and was able to get the exact same result by combining outputs using the logic settings but I didn’t save it and can’t remember what I’d done :frowning:

edit:
I’m talking about getting the DFAM to go in reverse here. What you have created is way more advanced, cheers

Thanks! The one thing I recall that the DFAM Thing can do that the patch can’t (at least not yet) is do a restricted number of steps, like 5, 7, etc. I have some ideas that I plan on incorporating into my Daisy Patch program that will do the same things, but I’m not sure how I could do that in the MM. If I think of something I’ll mention it here.