Bouncy Balls Patch

Watch Bouncy Balls on YouTube

This patch uses Bouncy Balls by JW Modules to create a fun little musical breakout game. When the balls hit the wall they trigger a note based on their XY coordinates.

External Audio Path:

-Main audio outputs on ch. 1 and 2.

Internal Audio Path:

-4 drum modules are mixed together using the pressed duck
-The output of the mixer is fed into a master reverb

Internal CV Path:

-The edge detection outputs of the 4 walls of Bouncy Balls are mapped to the gate inputs of the drum modules.
-The X axis is mapped to Timbre on the drum modules and Pan for each channel on the mixer. It is also then sent to a VCA. This voltage is the scale degree for each channel.
-The Y axis is mapped to Color (decay time) on the drum modules. The Y axis is also controlling the amplitude of the X axis before getting quantized. This voltage becomes octave range for the notes.

-The quantized voltages are sent to the 4 drum modules.

Metamodule knob mappings:

A - Bounce speed multiplier 1
B - Bounce speed multiplier 2
C - Bounce speed multiplier 3
D - Bounce speed multiplier 4
E - X axis velocity
F - Y axis velocity
U - Ball reset
V - Ball trigger
X - Reverb Dry/Wet


Bouncy Balls.vcv (4.0 KB)
Bouncy Balls .yml (18.3 KB)

1 Like

Hi,
Thanks for this patch.
it’s the fist one I download and when I launch it on the Meta it overloads > 99%
i’m on sample rate 48K / blocksize 64 and on the new firmware : 2.0.5

I tried on 32K/blacksize 64 but it first froze the Meta. Restart the Meta and it worked.

Is it normal that on 48K it’s overloading?

Thanks for your feedback

Definitely try increasing the block size and/or decreasing the sample rate.