Befaco for MetaModule Thread

Hi :wave: - I look after the Befaco plugins (and a few others) for VCV Rack, and will be helping maintain the collection on MetaModule too. I thought to set up this thread to share updates, and look at any MetaModule specific changes improvements that can be made. E.g. I’ve been looking to make some of the panel text more legible.

Coming soon are a bump to v2.7.1 which adds:

  • Burst (a burst generator / clocking device)
  • Octaves (six doubled frequency pulses, or octaves, with common PWM and volume control for each of them)
  • Voltio (utility for octave and semitone offsets)

(yes I need to use the synth duster…)

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A Befaco synth duster no less :laughing:

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just wanted to comment, the work you’re doing is wonderful thank you. we want ALL of them :slight_smile:

Hallo! This is my first post in the forum. I have a question about the way that hardware is ported to VCV.
Shortly ago, I tested Befaco Noise Plethora in VCV Rack. I started with algorithm 1 on the left side and shortly after that I connected algorithm 2 with the same sound on the right side.
I discovered that the noise sounds had some characteristics and artifacts I heard on the left side, which then repeated on the right side all the time exactly the same. Like a ping-pong delay. Does this mean that this module is only sampled instead of emulated?

Cheers and thanks in advance.

You’d get the best answer from the plugin author directly (in VCV Rack right click a module and pick Info for contact details, github, etc) Or wait for them to come back to this thread

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Thank you very much. I will ask the plugin author for VCV then.

As it’s not really a metamodule question AFAIK, I answered on github Emulated or sampled · Issue #51 · VCVRack/Befaco · GitHub

MC242- I just posted a response to this question I assume you are the one that asked on Vults page that has a reasonable hypothesis. (I am Not the designer, just a fan of math) :slight_smile:

Ah you mean Vults page on Facebook.
Yeah, that was me.
And my hypothesis is simply that the noises in Befaco Noise Plethora are not algorithms but samples. But I assume or rather hope that this is only valid for the VCV rack version.

As I replied on github, both VCV and hardware do same thing, and both are “algorithms” not “samples”. Here is an example mixing loads of saw waves : Befaco/src/noise-plethora/plugins/P_FibonacciCluster.hpp at v2 · VCVRack/Befaco · GitHub

I’ve made a bunch of single effects patches on vcv rack and then realised the molten bypass is not in the beta… I guess it can’t be ported due to licensing issues since it was a colab? Any idea for alternatives for a stereo bypass module in the meta?

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I can’t find a single module with that functionality but you could replicate it pretty easily with a couple of switches and mixers. Do it as two separate mono channels and assign the switch output controls to a single knob or gate input on the Meta.

Thanks! I’m doing it with vcam, switches and a slew to get a soft knee. It just take me a while since I have a bunch of patches that I need to fix.

Not a licensing issue actually and would be happy to see it in metamodule. From memory it was a technical issue with how buttons were implemented that may no longer be an issue. I’m afk for a couple of weeks but if someone works it out and opens a pull request I’m sure we could get it in. Can take a look once I’m back if not.

Also I don’t actually have the button expander which makes it a little harder to test I think?

Nice. Just in case you’re not familiar with it, VCV lets you save a group of modules as a selection and then load them into other patches — that would be helpful here!