Hi @danngreen - is there any way for me to load a wav file into the simulator’s perceived filesystem? Would be very useful for testing audio loading and waveform renders.
Update:
Answered my own question: you can specify the SD card root via the -p option
Also, sometimes paths in the simulator need to be hard coded as absolute paths (or relative to the dir that you run the simulator from). I forget when that came up recently, but there are some cases where you need to do that in order to get the simulator to access your computer’s filesystem.