# Maximum module count

**URL:** <https://forum.4ms.info/t/maximum-module-count/603>\
**Category:** Plugins\
**Created:** [October 15, 2024, 9:02am UTC](https://forum.4ms.info/t/maximum-module-count/603 "2024-10-15T09:02:06Z")\
**Posts on this page:** 15\
**Page:** 1

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**Author:** ![Daitheharp](https://forum.4ms.info/user_avatar/forum.4ms.info/daitheharp/32/232_2.png) [@Daitheharp](https://forum.4ms.info/u/Daitheharp)\
**Post date:** [October 15, 2024, 9:02am UTC](https://forum.4ms.info/t/maximum-module-count/603/1 "2024-10-15T09:02:06Z")

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Will the maximum module count of 32 be raised at some point?

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**Author:** ![offthesky](https://forum.4ms.info/user_avatar/forum.4ms.info/offthesky/32/163_2.png) [@offthesky](https://forum.4ms.info/u/offthesky)\
**Post date:** [October 15, 2024, 2:46pm UTC](https://forum.4ms.info/t/maximum-module-count/603/2 "2024-10-15T14:46:57Z")

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- Increase max patch file size to 1MB in [PR#399](https://github.com/4ms/metamodule/pull/399)

with firmware 1.3.1 - dan raised the patchsize to 1mb ram. i tried loading a patch on mm that had 36 modules (i just duplicated the fundamental cvmix ones a bunch of times) and it seemed to load ok, where before it would give an error. have you tried it?

i haven’t tried this 36module test patch again with the 1.4.1 firmware

> [@Firmware v1.3.1](https://forum.4ms.info/t/firmware-v1-3-1/492):
>
> Lots of new things! As compared to v1.2.1: New Features Text-based displays/screens in VCV-ported modules, and using them in NoisePlethora by @hemmer [PR#381](https://github.com/4ms/metamodule/pull/381) Plugins can load custom font files [PR#395](https://github.com/4ms/metamodule/pull/395) CPU Load and Memory tests for all modules [PR#392](https://github.com/4ms/metamodule/pull/392) Option for Samplerate = 32kHz and Blocksize = 16 Increase max patch file size to 1MB in [PR#399](https://github.com/4ms/metamodule/pull/399)Module changes Fix Tapographic Delay CV jacks (were inverted) Fix some modules’s default values for AltParams were not the same when adding a new module…

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<div class="post-metadata">

**Author:** ![Daitheharp](https://forum.4ms.info/user_avatar/forum.4ms.info/daitheharp/32/232_2.png) [@Daitheharp](https://forum.4ms.info/u/Daitheharp)\
**Post date:** [October 15, 2024, 3:00pm UTC](https://forum.4ms.info/t/maximum-module-count/603/3 "2024-10-15T15:00:40Z")

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> [@offthesky](#):
>
> with firmware 1.3.1 - dan raised the patchsize to 1mb ram. i tried loading a patch on mm that had 36 modules (i just duplicated the fundamental cvmix ones a bunch of times) and it seemed to load ok, where before it would give an error. have you tried it?
> 
> i haven’t tried this 36module test patch again with the 1.4.1 firmware

I can’t remember whether I tried 1.3.1 with more than 32 modules, but with 1.4.1, a message box pops on loading the patch, saying that the 32 max has been exceeded. Perhaps Dan reverted that for some reason.

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<div class="post-metadata">

**Author:** ![offthesky](https://forum.4ms.info/user_avatar/forum.4ms.info/offthesky/32/163_2.png) [@offthesky](https://forum.4ms.info/u/offthesky)\
**Post date:** [October 15, 2024, 3:02pm UTC](https://forum.4ms.info/t/maximum-module-count/603/4 "2024-10-15T15:02:15Z")

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just did a quick test again, and yep with 1.4.1 we see the max 32 error. seriously hopefully we can have that max increased!

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**Author:** ![danngreen](https://forum.4ms.info/user_avatar/forum.4ms.info/danngreen/32/14_2.png) [@danngreen](https://forum.4ms.info/u/danngreen)\
**Post date:** [October 16, 2024, 6:53pm UTC](https://forum.4ms.info/t/maximum-module-count/603/5 "2024-10-16T18:53:40Z")

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Still at 32. Yeah, I can increase that!

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**Author:** ![danngreen](https://forum.4ms.info/user_avatar/forum.4ms.info/danngreen/32/14_2.png) [@danngreen](https://forum.4ms.info/u/danngreen)\
**Post date:** [October 17, 2024, 7:31pm UTC](https://forum.4ms.info/t/maximum-module-count/603/6 "2024-10-17T19:31:40Z")

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Here is a beta version with the limit set to 64. Let me know if that’s working!  
(edit: bad link removed)

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<div class="post-metadata">

**Author:** ![offthesky](https://forum.4ms.info/user_avatar/forum.4ms.info/offthesky/32/163_2.png) [@offthesky](https://forum.4ms.info/u/offthesky)\
**Post date:** [October 18, 2024, 3:21pm UTC](https://forum.4ms.info/t/maximum-module-count/603/7 "2024-10-18T15:21:02Z")

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> [@danngreen](#):
>
> Here is a beta version with the limit set to 64

wow amazing- thank you very much dan! for now i think i need to hold off on testing, re: [this potential issue](https://forum.4ms.info/t/white-screen-and-freeze-after-installing-1-4-3-beta-1/617/2)

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**Author:** ![danngreen](https://forum.4ms.info/user_avatar/forum.4ms.info/danngreen/32/14_2.png) [@danngreen](https://forum.4ms.info/u/danngreen)\
**Post date:** [October 18, 2024, 5:56pm UTC](https://forum.4ms.info/t/maximum-module-count/603/8 "2024-10-18T17:56:53Z")

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Sorry about that! Here’s the fixed version  
(Edit: bad link removed)

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<div class="post-metadata">

**Author:** ![Daitheharp](https://forum.4ms.info/user_avatar/forum.4ms.info/daitheharp/32/232_2.png) [@Daitheharp](https://forum.4ms.info/u/Daitheharp)\
**Post date:** [October 19, 2024, 10:15am UTC](https://forum.4ms.info/t/maximum-module-count/603/10 "2024-10-19T10:15:49Z")

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Hi Dan. The 1.4.3-beta-2 firmware still has 32 as the maximum patch size. Thanks.

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<div class="post-metadata">

**Author:** ![danngreen](https://forum.4ms.info/user_avatar/forum.4ms.info/danngreen/32/14_2.png) [@danngreen](https://forum.4ms.info/u/danngreen)\
**Post date:** [October 19, 2024, 6:42pm UTC](https://forum.4ms.info/t/maximum-module-count/603/11 "2024-10-19T18:42:00Z")

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🤦 I guess it would help if I actually raised the limit!

This one works:  
[https://github.com/4ms/metamodule/releases/download/firmware-v1.4.3-beta-3/metamodule-firmware-v1.4.3-beta-3-firmware-assets.zip](https://github.com/4ms/metamodule/releases/download/firmware-v1.4.3-beta-3/metamodule-firmware-v1.4.3-beta-3-firmware-assets.zip)

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<div class="post-metadata">

**Author:** ![Daitheharp](https://forum.4ms.info/user_avatar/forum.4ms.info/daitheharp/32/232_2.png) [@Daitheharp](https://forum.4ms.info/u/Daitheharp)\
**Post date:** [October 20, 2024, 2:30pm UTC](https://forum.4ms.info/t/maximum-module-count/603/12 "2024-10-20T14:30:56Z")

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Indeed it does! Thanks.

38 modules:  
[Pseudo Baroque v3.yml](https://forum.4ms.info/uploads/short-url/mmiC1wWS46g1UEFyZAuyGYfiTS6.yml) (27.5 KB)

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<div class="post-metadata">

**Author:** ![offthesky](https://forum.4ms.info/user_avatar/forum.4ms.info/offthesky/32/163_2.png) [@offthesky](https://forum.4ms.info/u/offthesky)\
**Post date:** [October 21, 2024, 9:17pm UTC](https://forum.4ms.info/t/maximum-module-count/603/13 "2024-10-21T21:17:27Z")

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> [@danngreen](#):
>
> This one works:

its working great for me now- ty dan!

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<div class="post-metadata">

**Author:** ![gabrielroth](https://forum.4ms.info/user_avatar/forum.4ms.info/gabrielroth/32/17_2.png) [@gabrielroth](https://forum.4ms.info/u/gabrielroth)\
**Post date:** [October 21, 2024, 10:18pm UTC](https://forum.4ms.info/t/maximum-module-count/603/14 "2024-10-21T22:18:23Z")

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I think the biggest patch I’ve made so far had maybe a dozen modules and it broke my brain. Very impressed by the folks who are hitting the 32-module limit.

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**Author:** ![Zymos](https://forum.4ms.info/user_avatar/forum.4ms.info/zymos/32/2311_2.png) [@Zymos](https://forum.4ms.info/u/Zymos)\
**Post date:** [October 21, 2024, 11:20pm UTC](https://forum.4ms.info/t/maximum-module-count/603/15 "2024-10-21T23:20:13Z")

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Same.  
Outside of MM, I regularly have a patch 50 or more modules. Even if I have to trail through the spaghetti sometimes to remind me what was plugged in where, just seeing it all spread out around me is something I can keep in my head.

I’m liking the small-medium patches on MM- fairly quick to navigate and edit, but they add a lot to my system.

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<div class="post-metadata">

**Author:** ![offthesky](https://forum.4ms.info/user_avatar/forum.4ms.info/offthesky/32/163_2.png) [@offthesky](https://forum.4ms.info/u/offthesky)\
**Post date:** [October 22, 2024, 3:30pm UTC](https://forum.4ms.info/t/maximum-module-count/603/16 "2024-10-22T15:30:14Z")

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those of us who have lived in the vcv world for a while have been quite spoiled with the option to build our 50+module, monster patches. it’s been a nice fun challenge to try and rein it in for mm. definitely forcing me to become a better patch builder
